Money sources
- Missions, career shifts, company wages, Arena season rewards, and selected system payouts.
- Selling items, crafted gear, company stock, services, or shares transfers existing Ryo between players.
- Business sales and industrial contracts move value through the player economy rather than creating unlimited money.
Money sinks
- Travel, education tuition, property purchases and upgrades.
- Market fees, business creation, facilities, repairs, advertising, and production upkeep.
- Medical treatment, Ascendancy rebinding, gambling stakes, and selected civic services.
The Ryo Vault
Vaulted Ryo is protected from combat theft. Bank investments lock money for a fixed term and return principal plus interest when they mature.
The minimum bank investment is 10,000 Ryo. Do not lock tuition, supply money, or capital you expect to need before maturity.
Pricing by time
A large number is not automatically expensive in a mature MMO. Compare a price to your sustainable net income after normal failure rates, fees, supplies, and time.
The main property, practical combat, and economic ladders target about 2 years rather than a few days.
