Two connected layers
A player company is the social and financial organization. It has an owner, employees, positions, wages, treasury, stock, advertising, capacity, and performance.
Industry facilities are the production layer. Resource ventures create raw materials, processors refine them, and workshops turn components into finished goods.
The supply chain
- 01Extraction
Mines, farms, hunting grounds, lumberyards, and world-specific ventures create raw resources.
- 02Refinement
Processors convert raw resources into components used by advanced recipes.
- 03Fabrication
Workshops and master crafters create finished gear and supplies.
- 04Distribution
Freight moves contracted goods between businesses after real travel time.
- 05Retail and trade
Companies and players sell finished value through business stock, commissions, or the Exchange.
Ownership and investment
- Owners fund the treasury, facilities, wages, advertising, and warehouse growth.
- Employees perform shifts that create stock and long-term company performance.
- Supply contracts establish quantity, unit price, and repeat cadence between companies.
- Company shares allow investment and player-to-player resale without transferring direct control.
Regional freight risk
Distance between the supplier and buyer determines freight time and cost. Portal-instability events can raise incident risk on interworld routes.
Cargo insurance adds a freight premium and sharply limits losses if an incident occurs. The buyer inspects the delivered quantity on arrival, while the supplier is paid from the original protected contract.
