The crafting flow
- 01Learn the recipe
Complete the required education and meet level and Craft requirements.
- 02Source materials
Buy from players, operate industry, complete content, or use expensive bootstrap stock.
- 03Use a workshop
A qualifying facility supports the recipe and affects the production path.
- 04Wait for completion
Crafting jobs take real time and continue offline.
- 05Claim the instance
Finished gear records quality, traits, origin world, maker, recipient, and durability.
Quality and traits
Higher Craft, education, appropriate facilities, and recipe difficulty influence quality. Traits are slot-specific bonuses rolled when the item is created.
The strongest equipment recipes require rare materials from high-level challenges and specialized industry. Endgame gear is intended to be player-made rather than permanently sold by a system shop.
Commissions
A client can post a recipe request, materials, fee, minimum quality, requested trait, and expiration. A qualified crafter sees whether their deterministic projected result meets the contract before accepting it.
Commissions let specialists earn Ryo from mastery while protecting both sides from an informal trade where materials or payment could disappear.
