Education
Courses take real time and continue while you are offline. Only one course can be active at a time, so empty education time is one of the largest avoidable losses on a long-lived account.
Schools contain prerequisite chains. Later courses improve working stats, unlock recipes, strengthen economic roles, or grant specific permanent perks.
The three working stats
| Stat | What it represents | Common uses |
|---|---|---|
| Intelligence | Analysis, planning, and technical knowledge | Careers, business roles, advanced courses |
| Craft | Precision and fabrication mastery | Crafting quality, recipes, Key Home mastery |
| Endurance | Sustained physical and operational capacity | Careers, industry, field work |
Careers
- You can complete one credited career shift per 24-hour cycle.
- Shifts provide pay, career XP, and working-stat growth.
- Promotions require accumulated career progress and may require working stats.
- Player-company employment and public careers are separate commitments. Choose the path that matches your economic goals.
