The four renewable resources
| Resource | Primary use | Base recovery |
|---|---|---|
| HP | Surviving combat and dangerous mission failures | About 1% of maximum every 90 seconds |
| Mana | Dojo training and open-world combat | 1 every 5 minutes, base cap 100 |
| Courage | Operations, field contracts, and Arena matches | 1 every 4 minutes |
| Morale | Training quality and resilience | 1 every 6 minutes before property bonuses |
Preserved recovery ticks
Resource recovery is settled when your account is read or changed. Partial progress toward the next point is preserved when you spend, so using one point does not restart the entire timer.
The sidebar shows both current capacity and time until the next point. When a resource is full, its timer shows READY because it cannot regenerate further.
Improving recovery
- Properties increase maximum morale and multiply HP and morale recovery.
- Property recovery upgrades improve the active home without changing mana or courage timers.
- Ascendancy specializations can provide modest permanent caps and recovery bonuses.
- Consumables restore specific resources immediately but should be valued against their market price.
