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Resources and Recovery

What HP, mana, courage, and morale control, how they regenerate, and how properties change recovery.

6 MIN READVERIFIED JULY 24, 2026
01

The four renewable resources

ResourcePrimary useBase recovery
HPSurviving combat and dangerous mission failuresAbout 1% of maximum every 90 seconds
ManaDojo training and open-world combat1 every 5 minutes, base cap 100
CourageOperations, field contracts, and Arena matches1 every 4 minutes
MoraleTraining quality and resilience1 every 6 minutes before property bonuses
02

Preserved recovery ticks

Resource recovery is settled when your account is read or changed. Partial progress toward the next point is preserved when you spend, so using one point does not restart the entire timer.

The sidebar shows both current capacity and time until the next point. When a resource is full, its timer shows READY because it cannot regenerate further.

03

Improving recovery

  • Properties increase maximum morale and multiply HP and morale recovery.
  • Property recovery upgrades improve the active home without changing mana or courage timers.
  • Ascendancy specializations can provide modest permanent caps and recovery bonuses.
  • Consumables restore specific resources immediately but should be valued against their market price.