Recover, act, earn, invest
| Phase | What happens | Examples |
|---|---|---|
| Recover | Renewable resources return with real time. | Mana, courage, HP, morale |
| Act | You spend resources to attempt meaningful actions. | Train, fight, run missions, produce |
| Earn | Successful actions create progression or tradeable value. | Stats, XP, Ryo, loot, standing |
| Invest | You turn short-term gains into durable advantages. | Education, property, gear, companies |
| Unlock | Account history opens deeper systems. | Worlds, mentors, recipes, ranks, challenges |
A strong daily rhythm
- 01Check status and timers
Command Center shows renewable resources, travel, recovery, and current restrictions.
- 02Use capped resources
A full bar stops generating value. Spend mana and courage on goals that fit your build.
- 03Complete daily actions
Career shifts and company work reward consistency without demanding long sessions.
- 04Maintain long timers
Education, crafting, freight, investments, and the Key Home ritual keep progressing offline.
- 05Review and protect earnings
Bank reserves, list useful goods, and reinvest only after keeping enough liquidity.
Why progress slows
The economy and primary progression ladder target roughly 24 months for the strongest practical goals. Early upgrades arrive in days, middle goals in weeks or months, and summit goals require sustained coordination.
Diminishing percentage growth prevents a permanent stat from becoming meaningless while preserving the value of years of training.
