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WORLD SYSTEMS // OFFICIAL GUIDE

Worlds and Portal Travel

The seven connected realities, unlock levels, travel restrictions, local shops, missions, and economies.

7 MIN READVERIFIED JULY 24, 2026
OPEN IN GAME
01

Seven realities

WorldIdentity
Nexus CityThe city between worlds and home of the central civic network
Shinobi ValeMist villages, covert missions, green chakra craft, and hidden routes
GatefallModern dungeon gates, hunter associations, mana technology, and raid materials
KuroganeCurses, ward craft, red-black energy, and dangerous night operations
Ignis AcademyHero institutions, support engineering, public rescues, and golden technology
Grand AzureOcean kingdoms, privateers, sea resources, and long-distance trade
Neo-KyotoCybernetic industry, lattice networks, chrome gear, and high-tech fabrication
02

Travel rules

  • Each world has a minimum account level and a Ryo fare.
  • Travel takes real time. You cannot train, fight, or run local missions while in transit.
  • Arrival is finalized automatically when the timer completes and the account is next read.
  • Open-world PvP requires both fighters to be present in the same reality.
03

Why location matters

World location changes available missions, handler story, shops, opponents, resources, company facilities, and crafting inputs.

The Nexus Exchange remains interworld, but local shops and field content preserve distinct regional value.